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Possibility of higher-res shots, using in-game aerial screenshots

Marshall Fessey 12 years ago updated by Jake Wilson (Lead Developer) 12 years ago 1

This might be a bit stupid considering the work it would require, but I had an idea regarding the resolution of the map itself. 


Have people take actual in-game aerial screenshots of the locations, and use those for the higher zoom levels. 


It will take quite a bit of time and effort for something which isn't that important, but I think it would be great if you could do it. 


Hell, I'll provide some of the screenshots for you, if you want. 

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That is a cool idea and it is something I've thought about before, but unfortunately it wouldn't work very well because of something called Orthographic vs Perspective Camera views.  The in-game camera is a Perspective Camera, which means there is a FOV and there are vanishing points that change depending on what angle you are looking at something.  This wouldn't work well for an overhead map image because the perspective would not line up for all the tiles.  Only the image tile/screenshot that is in the middle of the browser window would appear to have the correct perspective.  Tiles elsewhere (to the left/right or top/bottom of the browser) would not appear correct and not line-up correctly with the image tile in the middle of the screen.  It's a complicated subject that you are free to research, but overall it just wouldn't be feasible for a overhead mapping application.  I would love to have as much detail as possible on the map, but we are unfortunately limited to PS2's in-game map tiles.  But thanks for the suggestion!

Answer
Declined

That is a cool idea and it is something I've thought about before, but unfortunately it wouldn't work very well because of something called Orthographic vs Perspective Camera views.  The in-game camera is a Perspective Camera, which means there is a FOV and there are vanishing points that change depending on what angle you are looking at something.  This wouldn't work well for an overhead map image because the perspective would not line up for all the tiles.  Only the image tile/screenshot that is in the middle of the browser window would appear to have the correct perspective.  Tiles elsewhere (to the left/right or top/bottom of the browser) would not appear correct and not line-up correctly with the image tile in the middle of the screen.  It's a complicated subject that you are free to research, but overall it just wouldn't be feasible for a overhead mapping application.  I would love to have as much detail as possible on the map, but we are unfortunately limited to PS2's in-game map tiles.  But thanks for the suggestion!

Yes, I understand. 

I figured something would get in the way. 

Oh well. It's still an awesome thing you have going here.